ZAP! WHAAM! ANALYSIS!

WHERE COMIC BOOKS MAKE SENSE

     
 

SEEING THE COMIC BOOK PANEL
AS IF IT WERE A MOVIE SCREEN

A TRIBUTE TO LEGENDARY ARTIST GENE COLAN
(1926 - 2011)

 

 
     
     
  When Gene Colan passed away on 23 June 2011, the American comic book industry lost a true giant of a legend - and comic book readers around the globe were bereft of one of the best and most prolific artist and entertainer the medium ever had. Just how much "Gentleman Gene" had meant to both the industry and the fans became evident very quickly by the number of obituaries published immediately following his passing as well as through their tone and content. He will be remembered - and missed - by many.

The principal purpose and aim of this website puts it clearly outside the field of communicating current events, but there's no rule without exception. I have always been a huge fan of Gene Colan's work, and the fact that panelology.info was given as a reference source for Gene's work on Tomb of Dracula by the New York Times in its online article reporting his passing has indicated to me that my appreciation for this gentleman of the comic book industry must have gone noticed. What might be less evident is that this also goes to show that the magic of Gene Colan's work thrilled and captivated readers all around the globe - after all, panelology.info comes to you from Switzerland.

A lot if not everything about "Gene the Dean" has been said in numerous obituaries on the web. The following tribute speaks to the achievements and the craft of Gene Colan through his own words and those of others who knew him and worked with him, and it also reflects on the fact that Gene Colan was not only a master of his trade but also a witty and sharp observer and analyst of 20th century American comic book culture and its industry.

 
     
     
  Eugene "Gene" Colan (nicknamed both "Gentleman" and "the Dean" by Stan Lee) was born on 1 September 1926 in the Bronx, New York City, and passed away on 23 June 2011 in New York City. He had grown up and received his education in the Big Apple and graduated from George Washington High School in Washington Heights (Manhattan) before going on to study at the Art Students League of New York under renowned illustrator Frank Riley and the famous surrealistic, modern Japanese painter Kuniashi (genecolan.com).

"My mother owned an antique business. (...) My father was in the insurance business. I was into art, very early on. I started at about three, and I drew everything in sight. My parents would pose, like when father would be having dinner, and I would draw away. That was my passion, and I didn't care about anything else, not really. I'm not a sports person; my father loved baseball, but I didn't care for it. I had my pencil and pad, and I was set. I was a very bad student in school, and I didn't care about school, so I didn't apply myself. All I cared about was art." (Irving, 2010)

 
     
 
During World War II, a two year ticket with Special Services in the Army Air Corps found Corporal Colan in the Philippines where his artwork brightened the pages of the Manila Times and won him numerous awards.

"I wanted to have something to do with film making when I was very young, but I didn't think I'd really make it in that. (...) Being a very sensitive person, I wouldn't be able to handle what Hollywood dishes out. I knew that then, but I couldn't define it. I chose going into comic books because it's storytelling, and not just drawing, but telling good stories. I grew up in the years when 98% of the films were black and white. Those are the years that I wanted to do artwork for comic books. (...) Milton Caniff was my biggest influence, and the artist who inspired me the most. There may have been better artists than he, but he had a way with shadows and blacks when he did "Terry and the Pirates" that I loved so much." (Irving, 2010)

Back in the US, Gene Colan's official career in comics began in 1944 at Fiction House, where he saw his first work - a one-page filler illustration of a P-51B Mustang - published in Wings Comics #52 (December 1944), whilst his first work on an actual comics story - a seven-page "Clipper Kirk" feature - was published in the following month's issue (genecolan.com / Best, 2003).

 
 
     
 

"Before [Timely] I worked for a very small publication house on, I think it was right on 5th Avenue in New York and it was called Fiction House.  It was just a summertime job before I went into the service." (Best, 2003)

In 1946, Gene decided to go for a permanent job in the comic industry and submitted his work to both National (DC) and Timely (Marvel) Comics

Stan Lee at Timely Comics was impressed enough to hire Gene for around sixty odd dollars a week (genecolan.com).

"I was living with my parents. I worked very hard on a war story, about seven or eight pages long, and I did all the lettering myself, I inked it myself, I even had a wash effect over it. I did everything I could do, and I brought it over to Timely (...) and [Al Sulman] came out and met me in the waiting room, looked at my work, and said 'Sit here for a minute'. And he brought the work in, and disappeared for about 10 minutes or so... then came back out and said 'Come with me'. That's how I met Stan [Lee]. Just like that, and I had a job". (Thomas, 2000)

 
     
 

"When I first started with Timely (...) we were working in the Empire State Building and that’s where I really got the experience that I needed.  I was hired to do the work and I was paid for it and I didn’t know a heck of a lot about anything and of course there was an art director there, his name was Syd Shores and he showed me everything.(...) he was just great.  Captain America, Two Gun Kid, Kid Colt, westerns, and horses - he could do anything, and he helped me a lot.  He brushed up all the bad stuff that I was doing." (Best, 2003)

In 1948, Colan also became a freelance artist for National (DC).

"I must have been in there for three to four years before the bottom dropped out and we had to take what we could get. (...) It happened at a time [in 1948] when everybody in the art department was let go. (...) People would have to fend for themselves, getting freelance or whatever. (...) I decided to take the day off and decided to see what I could get. I came back with some good accounts: Quality Comics was one, and I worked for Ziff-Davis, and maybe one or two others." (Irving, 2010)

Always striving for complete accuracy, Gene Colan meticulously researched his countless war stories for DC such as All-American Men at War and Our Army at War, as well as Atlas Comics' Battle, Battlefront, G.I. Tales, Marines in Battle and Navy Tales (to name only a few). His earliest confirmed credit during this time is penciling and inking the six-page crime fiction story "Dream Of Doom" in Lawbreakers Always Lose #6 (Atlas, February 1949).

 


Battlefield #5
(November, 1952)

 
     
  Eventually Gene Colan left the comic book industry for good for a number of years following the Wertham scare of 1954 and the downturn the industry faced therafter.  
     
 
It wasn't until 1962 that Gene Colan returned to comics, working for DC and Dell, and as of 1963 he began to do some occasional work for Marvel with mystery backups on Journey into Mystery and Western stories.

In 1965 Colan did his first superhero work on Sub-Mariner and Iron Man under the pseudonym of Alan Austin (as he was still primarily working for DC), a modus operandi which was quickly dropped as his style was so unique that the authorship of the artwork was too evident to be hidden behind an alter ego.

And again, Gene Colan was looking to provide his artwork with authenticity and accuracy.

"Authenticity, for me, was important, because it made the reader feel This is real This is not just a comic book. (...) I would show many landmarks, so that people reading the books would recognize them. (...) Dracula was set in Boston once, so I went to Boston and took photographs of the streets, and introduced it into the plot. It gave the reader the sense that he belonged in the story and wasn't just reading something. I romanced it in my head: I was into it and wanted the reader to be into it." (Irving, 2010)

"I would take stuff out of magazines, newspapers, anything that I thought would be useful.  If there was a fire, a gigantic fire in New York City, there’d be so many photos in the Daily News and I’d clip them all out for authenticity.  I had trucks, firemen and how they dressed, all that kind of stuff.  And a collection of everything that you could think of. (...) Through the years I’ve compiled such a collection of pictures dealing with every conceivable subject that I very seldom ever have to go anywhere to get outside information because being in the business fifty some odd years you get quite a collection. (...) I have a lot of pictures at home all filed away under different categories.  I [also] have faces, I have men and women faces, I have children’s faces. (...) Most of my stuff is very dated, but a face is a face and they never go out of style.  " (Best, 2003)

By 1966 he was firmly established as the artist of several ongoing Marvel series and characters, and took on Daredevil which would become his signatory title for many. Other Marvel titles which Gene Colan had lengthy runs on and was applauded for included Iron Man, Captain America and Doctor Strange before he took on all 70 issues of Tomb of Dracula as of 1972 - the series is one of the seminal monuments to his artistic expertise and craftmanship. He also made waves with his pencils on Marvel's satiric Howard the Duck, which kicked off in 1976.

Gene Colan won the Shazam Award for Best Penciller (Dramatic Division) in 1974, received the 1977 and 1979 Eagle Award, and was nominated for five Eagle Awards in 1978.

"There was a sort of camaraderie between editor, artist and writer at one time back in those years. I knew Stan Lee was in one of the offices next door and he’d come out and give me some points of view about how he would like to see it and I would just follow it." (Best, 2003)

 


Doctor Strange #172
(September 1968)


Gene Colan in 1977


Gene Colan's Picadilly Circus sets the scene in Tomb of Dracula #25
(October 1974)

 
     
  Stan Lee made Gene Colan a part of some of the period send-ups and parodies which Marvel turned out from time to time, such as a tongue in cheek 3-page story published in Giant-Size Daredevil #1 (1975) where Gene drew himself driving out to Stan's Long Island home through a terrible snowstorm to deliver his original art pages, followed the next day by a rather one-sided conference (Stan taking the lead) to discuss an upcoming Daredevil story.

 
     
  However, in 1978 Jim Shooter became editor-in-chief at Marvel, and for Gene Colan the fun was over.

"Jim Shooter was the worst. I knew the trouble was heading my way with Shooter. He overcorrected every single line I drew on every single panel. It was not uncommon for him to return every story submitted with corrections on each panel. What made it worse, his comments and critiques were incomprehensible. My last job for him before I quit was 32 pages long. He sent back the entire job, corrections on every page. I sent back the work exactly as is with no corrections, only told him "I've done all the corrections Jim! The work is in the mail". When he got the package, he told me "That's more like it". That's when I proved to myself he was about tyranny just for the sake of it." (Irving, 2010)

 
     
 
Shooter's take on that period in time substantiates Colan's description to a large degree, although it is also quite clear that whilst being in the same business the two men had completely opposite views and understandings of their trade.

"Gene Colan, God bless him, a great artist. (...) When he worked for me, there were some problems (...) I said "You've gotta do better stuff. I'm gonna make you redraw when you don't." (...) That's when Wolfman had gone over to DC, thinking fondly of the Dracula days, got him to come over there. And that was better for everybody I think. (...) He ended up at DC. Just one of those things that didn't work out." (M. Thomas, 2000)

After splitting from Marvel for creative and professional reasons, Gene Colan thus found himself back at DC Comics in 1982, where he reunited with Marv Wolfman whom he had worked with so long and so successfully at Marvel on Tomb of Dracula. DC was eager to promote this dream team in their own ranks, but their reunion project Night Force (featuring Baron Winters, a sorcerer who would assemble a team of chosen individuals to fight supernatural threats) only lasted for 14 issues before cancellation, in spite of obvious attempts by the creative team to somehow continue the legacy of Tomb of Dracula - one of the main characters was Vanessa van Helsing, granddaughter of Abraham van Helsing, which would thus make her a sister of Rachel van Helsing from Tomb of Dracula.

Gene was far more successful in bringing his shadowy and moody visuals to Batman, whose primary artist he became from 1982 to 1986, providing the artwork for most issues of Detective Comics and Batman during that time, even though his overall pencilling did become somewhat lighter due to DC's art policy.

"DC was a tough outfit. They wanted an in-house look for all of the artwork, and they wanted the artists to draw somewhat the same. They were difficult, always were. (...) but I didn't want to turn anything down, either. Being a freelance artist, you grab what you can get." (Irving, 2010)

At DC Gene Colan also pencilled Wonder Woman from 1982 to 1983, worked with Greg Potter on Jemm, Son of Saturn (1984-85, 12 issues), with Cary Bates on Silverblade (1987-88, 12 issues), and he pencilled the first six issues of Doug Moench's 1987 revival of The Spectre.

 


Detective Comics #517
(August 1982)

Detective Comics #567
(October 1986)

 
     
  Between 1981 and 1986 Colan also managed to break free from the established comic book industry production chain of penciller and inker by creating finished drawings in graphite and watercolor on projects such as the feature "Ragamuffins" in Eclipse as well as in the DC Comics noir miniseries Nathaniel Dusk (1984) and Nathaniel Dusk II (1985–86), all of which were written by Don McGregor.  
     
 
Gene Colan also did a fair amount of work for independent comic book publishers before returning to Marvel in 1990 where he once again collaborated with Marv Wolfman on a new The Tomb of Dracula series. In 1997 he returned to his longtime character Daredevil for a total of five issues (363, 366-368, 370).

In 2005, Gene Colan was inducted into the comics industry's Will Eisner Comic Book Hall of Fame. In 2007, he pencilled the final pages of Blade (vol. 3) #12 depicting a flashback in which Blade dresses in his original outfit from the original 1970s series. That same year, he drew 3 pages (18-20) for the anniversary issue Daredevil (vol. 2), #100 (October 2007).

Gene Colan continued to draw occasional comics and covers throughout his retirement, and his last work was for Captain America #601 (September 2009), written by Ed Brubaker and featuring a World War II adventure of Cap and his sidekick Bucky which ptted them against - of course - vampires.

"I didn't have a deadline. (...) It took me close to two years." (Irving, 2010)

For this work he won an Eisner Award for Best Single Issue (together with writer Ed Brubaker), which - together with the Comic Art Professional Society's Sergio Award which he recived in October 2009 - no doubt marks a fitting end for a unique career of an artist whose professionalism and dedication made him a legend of the comic book industry and 20th century popular culture in his own lifetime

"Artists are so grateful to hear that someone thinks enough of them to talk about them, to see how they got started, what their take on the art world was, and how did they get to where they are, it makes them feel so good.  You know you can draw a fine picture, but unless somebody sees it and appreciates it, it means nothing. You’ve got to get somebody to say to you “Gee that was a good picture you drew” or that was a good story you did, and you don’t get that very much in this business, you don’t get those kind of compliments all that much." (Best, 2003)

 


Daredevil #363
(April 1997)
[Colour Guide, scanned from the original in my personal collection]


Gene Colan in 2004

Gene Colan receiving Eisner Award in 2005

 
     
  This, then, is for Gene Colan:

Stan Lee: "Trying to describe Gene Colan's incredible artwork is like trying to describe a rainbow. The best way to appreciate it is to look at it. (...) He could do romance, horror, superheroes, whatever it was he could do it and he did it with great style." (Comic Book Profiles No. 6, Spring 1999)

Marv Wolfman: "His graphic was perfect, Gene is a brilliant artist." (Siuntres, 2006)

Jim Lee: "His ability to create dramatic, multi-valued tonal illustrations using straight India ink and board was unparalleled." (Boyle, 2011)

Kelly Jones: "There's no comics artist I can think of offhand who draws human facial expressions as well as Gene and very few who are as good as Gene at setting a mood." (Comic Book Profiles No. 6, Spring 1999)

Steve Gerber: "If I was to say one thing about Gene Colan's work, it's atmosphere and rhythm, because the lines are so musical. They flow into one another, and you can hear the snap of Dracula's cape. You can hear Daredevil whizzing by you - it's terrific. Not too many artists are capable of that." (Comic Book Profiles No. 6, Spring 1999)

Tom Spurgeon: "He was his own chapter in the history of comics." (Moore & Ilnytzky, 2011)

 
     
  GENE COLAN - HIS TRADE AND ART IN HIS OWN WORDS  
     
  Gene Colan not only had a lengthy and seasoned first hand working knowledge of the industry, its production methods and publishing politics, he also liked to share his personal experiences and insights with others. He did many interviews, especially over the past two decades, and thanks to Gene Colan's willingness to put forward his thoughts - "I always have something to say about the industry" - many an information and insight which otherwise would have been lost in time is now on record for all who are interested in comic books and their history.  
     
 

"I was mostly influenced by film. Understand film, frame by frame, is very much like panel to panel. The lighting in black and white films taught me a great deal." (Mata, 2007)

"It was really a black and white medium when I grew up.  Most of the films that were in the theatres were all black and white, we didn’t have very many Technicolor films then so I was brought up in a world of black and white.  Aside from that, that’s how I saw everything anyway. I wasn’t into color it never occurred to me to have anything colored, so I drew it in black and white and if they wanted to add color to it then go ahead, but that’s just how I saw things.  Most of the inspiration came from films and to me the movie screen was just one gigantic comic book panel." (Best, 2003)

"[It was] at the age of 5 when I was exposed to my first horror film. It was Frankenstein. My father wanted to see it and he took me along. Boy, did that traumatize me! That was in 1931. From then on, I was intrigued with horror. I didn’t realize it in those years, but it kind of crept up on me. I sort of took what I loved from the screen and put it on paper (...) Whatever scary movie was out, I'd see it, and a combination of things, but I always had an affinity for that stuff (...) I just love the atmosphere - you know, old castles, cemeteries, fog - all that stuff. I've always been interested in that." (Siuntres, 2005)

 
     
   
     
 

Panels 1 and 2 from page 15 for The Tomb of Dracula #27 (December 1974),
pencilled by Gene Colan and inked by Tom Palmer (scanned from the original art page in my personal collection).

 
     
 

"[Stan Lee] would just give me - and any of the other artists that could do it - a brief thumbnail idea of what the plot was - this is the beginning, this is the middle, and that's the end - and I wouldn't come into the city with that, I would tape record him telling me the story over the phone. That way I could follow the message that he left for me, on the recorder, and space it out the way he tells it. And I would say 'well this will take just so many pages and this should take so many' and I would equal it out until I felt that it would - in my mind, I didn't make notes or anything - that it should eat up about 18 pages, and tell the story. And sometimes I would run into trouble and other times I would be right on the nailhead. I just couldn't stand doing thumbnail sketches of these things, I just wanted to get right to it." (Siuntres, 2005)

"I would start with panel one." (Siuntres, 2005)

"You know comic book artists never sit down at a convention table to discuss how they're gonna do this and how they're gonna do that - it was always over the phone, very quickly, or in passing each other you'd spend a few minutes talking about it, maybe fifteen or so, and that would be it. It's all that was required." (Siuntres, 2005)

"An artist, as a rule, is not aware of a style; he just does it.  You know when you write your name you don’t think about how you’re writing it but yet it can be spotted by everyone and they’ll know that that’s you.  When you’ve written your name out it has a style to it, it’s very hard to copy and artwork is the same thing – it has a style to it and you just don't sit down and try to develop a style it just happens.  An unconscious experience." (Best, 2003)

"There are no two artists that look at things the same way. Everybody has their method of creating a mood.  I have mine, they have theirs.  Every time I did a job I was basically entertaining myself, having a good time with it, and I enjoyed that.  And even though I would put lines down that I knew the inker wouldn’t even begin to bother with, I’d put them in anyway, because it made the final picture I’d be doing finished. I gave it all I could. Whether they inked it or not, that was something else again. Once it left my hands I didn’t even care who inked it. There was no point in arguing with trying to get a specific inker to work on your stuff because they didn’t listen to you.  If they needed to a particular job done in a hurry and all the best inkers were working on other things they would give it to somebody else." (Best, 2003)

"I worked real hard on my art, why should somebody come over and wreck it up? So, I never really had a good inker, not until Tom [Palmer] came along. (...) I liked Tom's work very much. It was weighty, and he put in all the stuff that I liked - kind of like a Caniff. My work is not easy to follow, and he must've had a helluva time with it. Tom is an illustrator himself; he's done a lot of advertising art. So, he was very well-suited to it." (Field, 2001)

"Fortunately for me the last ten years or so I’ve had a lot of my work printed only in pencil.  It’s very hard to get a good inker to go over.  If you were a penciler and you did fabulous pencil work, or what you thought was pretty darn good and then you give it to an inker, well then you’ve got your style to begin with and then you’ve got the inkers style on top of your style.  And you’ve got two styles representing one piece of art.  And I’ve always had a problem getting a good inker." (Best, 2003)

"I don’t enjoy [inking] as much; I get very nervous doing it.  I get uptight and take much too long doing it.  I’m just not comfortable with it so I’d much rather have somebody else doing it." (Best, 2003)

"The only strip I really begged for was Dracula. [Stan Lee] promised it to me, but then he changed his mind, he was going to give it to Bill Everett (...) But I didn't take that for an answer. I worked up a page of Dracula, long before Bill did anything (...) and I sent it in. I got an immediate call back. Stan said, "The strip is yours"." (Thomas, 2000)

"I don’t remember when it started but I guess it started in the ‘60’s when they began to give back to the artists, after the stories were printed, the original artwork. But if an artist, if a penciler had to share the story with an inker then the inker would get a small percentage of it and the penciler got most of it.  Out of an 18-page story an inker might get five or six pages and then the penciler would get all the rest.  So unless I inked it myself I never got the full amount of pages back at anytime, I would get most of them back, but not all of them." (Best, 2003)

"I think comic books have gotten out of hand these days because they show everything that films portray and they don’t spare anything.  They don’t leave anything to the imagination of the reader." (Best, 2003)

"I never thought my career would take on the proportions that it has (...) I was just proud of the fact that I could actually draw something and do a story. (...) So it took off and the proportion that it reached just boggles the mind. I'm very fortunate in that respect." (Best, 2010)

 


Strange Tales #97
(January 1962)

 

Creepy #8
(April, 1966)

 


Doctor Strange #173
(November 1968)

 


Tomb of Dracula #25
(October 1974)

 
     
     
     
  BIBLOGRAPHY

BEST Daniel (2003) Gene Colan Interview, available online at www.adelaidecomicsandbooks.com/colan.html

BEST Daniel (2010) Gene Colan Interview, available online at www.ohdannyboy.blogspot.com/2010/05/gene-colan-update-gene-colan-exclusive.html

BOYLE Christina (2011) "Gene Colan, comic book legend and Bronx-born artist, dies at at 84", in New York Daily News, 24 June 2011

FIELD Tom (2001) "The Colan Mystique, in Comic Book Artist #13

IRVING Christopher (2010) Gene Colan: On Vampires, Shadows, and the Industry, available online at www.nycgraphicnovelists.com/2010/05/gene-colan-on-vampires-shadows-and.html

MATA Shiai (2007) Gene Colan Interview, available online at www.slayerlit.us/interviews/interview8.html

MOORE Matt & Ula Ilnytzky (2011) "Gene Colan: artist gave life to comic characters", in Boston Globe, 25 June 2011

SIUNTRES John (2005) Gene Colan Interview, transcribed from the podcast Word Balloon: The Comic Creator's Interview Show , available online at www.wordballoon.libsyn.com

SIUNTRES John (2006) Marv Wolfman by Night, transcribed from the podcast Word Balloon: The Comic Creator's Interview Show , available online at www.wordballoon.libsyn.com

THOMAS Michael David (2000) Jim Shooter Interview, available online at www.comicbookresources.com/?page=article&id=147

THOMAS Roy (2000) "So you want a Job eh? The Gene Colan Interview", originally published in Alter Ego (vol. 3 issue 6), available on-line at www.twomorrows.com/alterego/articles/06colan.html

 

 
     
 

first published on panelology.info 30 June 2011

Text is (c) 2011 Adrian Wymann

The illustrations presented here are copyright material.
Their reproduction in this non-commercial context is considered to be fair use.