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SEEING
THE COMIC BOOK PANEL
AS IF IT WERE A MOVIE SCREEN
A TRIBUTE TO LEGENDARY
ARTIST GENE COLAN
(1926 - 2011)
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When Gene Colan passed away
on 23 June 2011, the American comic book industry lost a
true giant of a legend - and comic book readers around
the globe were bereft of one of the best and most
prolific artist and entertainer the medium ever had. Just
how much "Gentleman Gene" had meant to both the
industry and the fans became evident very quickly by the
number of obituaries published immediately following his
passing as well as through their tone and content. He
will be remembered - and missed - by many. The principal purpose and
aim of this website puts it clearly outside the field of
communicating current events, but there's no rule without
exception. I have always been a huge fan of Gene Colan's
work, and the fact that panelology.info was given as a
reference source for Gene's work on Tomb of Dracula by the New York Times in its online article
reporting his passing has indicated to me that my
appreciation for this gentleman of the comic book
industry must have gone noticed. What might be less
evident is that this also goes to show that the magic of
Gene Colan's work thrilled and captivated readers all
around the globe - after all, panelology.info comes to
you from Switzerland.
A lot if not
everything about "Gene the Dean" has been said
in numerous obituaries on the web. The following tribute
speaks to the achievements and the craft of Gene Colan
through his own words and those of others who knew him
and worked with him, and it also reflects on the fact
that Gene Colan was not only a master of his trade but
also a witty and sharp observer and analyst of 20th
century American comic book culture and its industry.
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Eugene
"Gene" Colan (nicknamed both "Gentleman"
and "the Dean" by Stan Lee) was
born on 1 September 1926 in the Bronx, New York City, and
passed away on 23 June 2011 in New York City. He had
grown up and received his education in the Big Apple and
graduated from George Washington High School in
Washington Heights (Manhattan) before going on to study
at the Art Students League of New York under renowned
illustrator Frank Riley and the famous surrealistic,
modern Japanese painter Kuniashi (genecolan.com).
"My mother owned an
antique business. (...) My father was in the
insurance business. I was into art, very early on. I
started at about three, and I drew everything in
sight. My parents would pose, like when father would
be having dinner, and I would draw away. That was my
passion, and I didn't care about anything else, not
really. I'm not a sports person; my father loved
baseball, but I didn't care for it. I had my pencil
and pad, and I was set. I was a very bad student in
school, and I didn't care about school, so I didn't
apply myself. All I cared about was art." (Irving, 2010)
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During World War II, a two year
ticket with Special Services in the Army Air
Corps found Corporal Colan in the Philippines
where his artwork brightened the pages of the Manila
Times and won him numerous awards.
"I wanted to
have something to do with film making when I
was very young, but I didn't think I'd really
make it in that. (...) Being a very sensitive
person, I wouldn't be able to handle what
Hollywood dishes out. I knew that then, but I
couldn't define it. I chose going into comic
books because it's storytelling, and not just
drawing, but telling good stories. I grew up
in the years when 98% of the films were black
and white. Those are the years that I wanted
to do artwork for comic books. (...) Milton
Caniff was my biggest influence, and the
artist who inspired me the most. There may
have been better artists than he, but he had
a way with shadows and blacks when he did
"Terry and the Pirates" that I
loved so much." (Irving, 2010)
Back in the
US, Gene Colan's official career in comics began
in 1944 at Fiction House, where he saw his first
work - a one-page filler illustration of a P-51B
Mustang - published in Wings Comics #52
(December 1944), whilst his first work on an
actual comics story - a seven-page "Clipper
Kirk" feature - was published in the
following month's issue (genecolan.com / Best,
2003).
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"Before
[Timely] I worked for a very small publication house
on, I think it was right on 5th Avenue in New York
and it was called Fiction House. It was just a
summertime job before I went into the service."
(Best,
2003)
In 1946, Gene
decided to go for a permanent job in the comic industry
and submitted his work to both National (DC) and Timely
(Marvel) Comics
Stan Lee at Timely
Comics was impressed enough to hire Gene for around sixty
odd dollars a week (genecolan.com).
"I was living with my
parents. I worked very hard on a war story, about
seven or eight pages long, and I did all the
lettering myself, I inked it myself, I even had a
wash effect over it. I did everything I could do, and
I brought it over to Timely (...) and [Al Sulman]
came out and met me in the waiting room, looked at my
work, and said 'Sit here for a minute'. And he
brought the work in, and disappeared for about 10
minutes or so... then came back out and said 'Come
with me'. That's how I met Stan [Lee]. Just like
that, and I had a job". (Thomas, 2000)
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"When
I first started with Timely (...) we were
working in the Empire State Building and
thats where I really got the experience
that I needed. I was hired to do the
work and I was paid for it and I didnt
know a heck of a lot about anything and of
course there was an art director there, his
name was Syd Shores and he showed me
everything.(...) he was just great.
Captain America, Two Gun Kid, Kid Colt,
westerns, and horses - he could do anything,
and he helped me a lot. He brushed up
all the bad stuff that I was doing."
(Best, 2003)
In 1948, Colan also became
a freelance artist for National (DC).
"I must have
been in there for three to four years before
the bottom dropped out and we had to take
what we could get. (...) It happened at a
time [in 1948] when everybody in the art
department was let go. (...) People would
have to fend for themselves, getting
freelance or whatever. (...) I decided to
take the day off and decided to see what I
could get. I came back with some good
accounts: Quality Comics was one, and I
worked for Ziff-Davis, and maybe one or two
others." (Irving, 2010)
Always striving for
complete accuracy, Gene Colan meticulously
researched his countless war stories for DC such
as All-American Men at War and Our Army
at War, as well as Atlas Comics' Battle,
Battlefront, G.I. Tales, Marines
in Battle and Navy Tales (to name only
a few). His earliest confirmed credit during this
time is penciling and inking the six-page crime
fiction story "Dream Of Doom" in Lawbreakers
Always Lose #6 (Atlas, February 1949).
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Battlefield #5
(November, 1952)
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Eventually Gene Colan left the
comic book industry for good for a number of years
following the Wertham scare of 1954 and the downturn the
industry faced therafter. |
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| It wasn't
until 1962 that Gene Colan returned to comics,
working for DC and Dell, and as of 1963 he began
to do some occasional work for Marvel with
mystery backups on Journey into Mystery
and Western stories. In
1965 Colan did his first superhero work on
Sub-Mariner and Iron Man under the pseudonym of
Alan Austin (as he was still primarily working
for DC), a modus operandi which was
quickly dropped as his style was so unique that
the authorship of the artwork was too evident to
be hidden behind an alter ego.
And again, Gene Colan was
looking to provide his artwork with authenticity
and accuracy.
"Authenticity,
for me, was important, because it made the
reader feel This is real This is not just a
comic book. (...) I would show many
landmarks, so that people reading the books
would recognize them. (...) Dracula was set
in Boston once, so I went to Boston and took
photographs of the streets, and introduced it
into the plot. It gave the reader the sense
that he belonged in the story and wasn't just
reading something. I romanced it in my head:
I was into it and wanted the reader to be
into it." (Irving, 2010)
"I
would take stuff out of magazines,
newspapers, anything that I thought would be
useful. If there was a fire, a gigantic
fire in New York City, thered be so
many photos in the Daily News and Id
clip them all out for authenticity. I
had trucks, firemen and how they dressed, all
that kind of stuff. And a collection of
everything that you could think of. (...)
Through the years Ive compiled such a
collection of pictures dealing with every
conceivable subject that I very seldom ever
have to go anywhere to get outside
information because being in the business
fifty some odd years you get quite a
collection. (...) I have a lot of pictures at
home all filed away under different
categories. I [also] have faces, I have
men and women faces, I have childrens
faces. (...) Most of my stuff is very dated,
but a face is a face and they never go out of
style. "
(Best, 2003)
By 1966 he was firmly
established as the artist of several ongoing
Marvel series and characters, and took on Daredevil
which would become his signatory title for many.
Other Marvel titles which Gene Colan had lengthy
runs on and was applauded for included Iron
Man, Captain America and Doctor
Strange before he took on all 70 issues of Tomb
of Dracula as of 1972 - the series is one of
the seminal monuments to his artistic expertise
and craftmanship. He also made waves with his
pencils on Marvel's satiric Howard the Duck,
which kicked off in 1976.
Gene Colan won the Shazam
Award for Best Penciller (Dramatic Division) in
1974, received the 1977 and 1979 Eagle Award, and
was nominated for five Eagle Awards in 1978.
"There
was a sort of camaraderie between editor,
artist and writer at one time back in those
years. I knew Stan Lee was in one of the
offices next door and hed come out and
give me some points of view about how he
would like to see it and I would just follow
it." (Best, 2003)
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Doctor
Strange #172
(September 1968)

Gene Colan in 1977

Gene Colan's Picadilly Circus sets
the scene in Tomb of Dracula #25
(October 1974)
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Stan Lee made Gene Colan a part of
some of the period send-ups and parodies which Marvel
turned out from time to time, such as a tongue in cheek
3-page story published in Giant-Size Daredevil
#1 (1975) where Gene drew himself driving out to Stan's
Long Island home through a terrible snowstorm to deliver
his original art pages, followed the next day by a rather
one-sided conference (Stan taking the lead) to discuss an
upcoming Daredevil story. 
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However, in 1978 Jim Shooter
became editor-in-chief at Marvel, and for Gene Colan the
fun was over.
"Jim Shooter was the
worst. I knew the trouble was heading my way with
Shooter. He overcorrected every single line I drew on
every single panel. It was not uncommon for him to
return every story submitted with corrections on each
panel. What made it worse, his comments and critiques
were incomprehensible. My last job for him before I
quit was 32 pages long. He sent back the entire job,
corrections on every page. I sent back the work
exactly as is with no corrections, only told him
"I've done all the corrections Jim! The work is
in the mail". When he got the package, he told
me "That's more like it". That's when I
proved to myself he was about tyranny just for the
sake of it." (Irving, 2010)
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Shooter's take
on that period in time substantiates Colan's
description to a large degree, although it is
also quite clear that whilst being in the same
business the two men had completely opposite
views and understandings of their trade.
"Gene Colan,
God bless him, a great artist. (...) When he
worked for me, there were some problems (...)
I said "You've gotta do better stuff.
I'm gonna make you redraw when you
don't." (...) That's when Wolfman had
gone over to DC, thinking fondly of the
Dracula days, got him to come over there. And
that was better for everybody I think. (...)
He ended up at DC. Just one of those things
that didn't work out." (M. Thomas, 2000)
After splitting from Marvel
for creative and professional reasons, Gene Colan
thus found himself back at DC Comics in 1982,
where he reunited with Marv Wolfman whom he had
worked with so long and so successfully at Marvel
on Tomb of Dracula. DC was eager to
promote this dream team in their own ranks, but
their reunion project Night Force
(featuring Baron Winters, a sorcerer who would
assemble a team of chosen individuals to fight
supernatural threats) only lasted for 14 issues
before cancellation, in spite of obvious attempts
by the creative team to somehow continue the
legacy of Tomb of Dracula - one of the
main characters was Vanessa van Helsing,
granddaughter of Abraham van Helsing, which would
thus make her a sister of Rachel van Helsing from
Tomb of Dracula.
Gene was far more
successful in bringing his shadowy and moody
visuals to Batman, whose primary artist he became
from 1982 to 1986, providing the artwork for most
issues of Detective Comics and Batman
during that time, even though his overall
pencilling did become somewhat lighter due to
DC's art policy.
"DC was a
tough outfit. They wanted an in-house look
for all of the artwork, and they wanted the
artists to draw somewhat the same. They were
difficult, always were. (...) but I didn't
want to turn anything down, either. Being a
freelance artist, you grab what you can
get." (Irving, 2010)
At DC Gene Colan also
pencilled Wonder Woman from 1982 to 1983,
worked with Greg Potter on Jemm, Son of Saturn
(1984-85, 12 issues), with Cary Bates on Silverblade
(1987-88, 12 issues), and he pencilled the first
six issues of Doug Moench's 1987 revival of The
Spectre.
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Detective Comics #517
(August 1982)
Detective Comics
#567
(October 1986)
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Between 1981 and 1986 Colan also
managed to break free from the established comic book
industry production chain of penciller and inker by
creating finished drawings in graphite and watercolor on
projects such as the feature "Ragamuffins" in Eclipse
as well as in the DC Comics noir miniseries Nathaniel
Dusk (1984) and Nathaniel Dusk II
(198586), all of which were written by Don
McGregor. |
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| Gene Colan
also did a fair amount of work for independent
comic book publishers before returning to Marvel
in 1990 where he once again collaborated with
Marv Wolfman on a new The Tomb of Dracula
series. In 1997 he returned to his longtime
character Daredevil for a total of five
issues (363, 366-368, 370). 
In 2005, Gene
Colan was inducted into the comics industry's
Will Eisner Comic Book Hall of Fame. In 2007, he
pencilled the final pages of Blade (vol.
3) #12 depicting a flashback in which Blade
dresses in his original outfit from the original
1970s series. That same year, he drew 3 pages
(18-20) for the anniversary issue Daredevil
(vol. 2), #100 (October 2007).
Gene Colan continued to
draw occasional comics and covers throughout his
retirement, and his last work was for Captain
America #601 (September 2009), written by Ed
Brubaker and featuring a World War II adventure
of Cap and his sidekick Bucky which ptted them
against - of course - vampires.
"I didn't have
a deadline. (...) It took me close to two
years." (Irving, 2010)
For this work he won an
Eisner Award for Best Single Issue (together with
writer Ed Brubaker), which - together with the
Comic Art Professional Society's Sergio Award
which he recived in October 2009 - no doubt marks
a fitting end for a unique career of an artist
whose professionalism and dedication made him a
legend of the comic book industry and 20th
century popular culture in his own lifetime
"Artists
are so grateful to hear that someone thinks
enough of them to talk about them, to see how
they got started, what their take on the art
world was, and how did they get to where they
are, it makes them feel so good. You
know you can draw a fine picture, but unless
somebody sees it and appreciates it, it means
nothing. Youve got to get somebody to
say to you Gee that was a good picture
you drew or that was a good story you
did, and you dont get that very much in
this business, you dont get those kind
of compliments all that much." (Best,
2003)
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Daredevil #363
(April 1997)
[Colour Guide, scanned from the
original in my personal collection]

Gene Colan in 2004
Gene Colan receiving
Eisner Award in 2005
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This, then, is for Gene Colan: Stan Lee: "Trying
to describe Gene Colan's incredible artwork is like
trying to describe a rainbow. The best way to appreciate
it is to look at it. (...) He
could do romance, horror, superheroes, whatever it was he
could do it and he did it with great style." (Comic Book Profiles
No. 6, Spring 1999)
Marv
Wolfman: "His graphic was perfect, Gene
is a brilliant artist." (Siuntres, 2006)
Jim
Lee: "His
ability to create dramatic, multi-valued tonal
illustrations using straight India ink and board was
unparalleled." (Boyle, 2011)
Kelly Jones:
"There's no comics
artist I can think of offhand who draws human facial
expressions as well as Gene and very few who are as good
as Gene at setting a mood." (Comic Book Profiles
No. 6, Spring 1999)
Steve Gerber:
"If I was to say one thing about Gene Colan's work,
it's atmosphere and rhythm, because the lines are so
musical. They flow into one another, and you can hear the
snap of Dracula's cape. You can hear Daredevil whizzing
by you - it's terrific. Not too many artists are capable
of that." (Comic Book Profiles No. 6, Spring
1999)
Tom
Spurgeon: "He was his own chapter in the history of
comics."
(Moore & Ilnytzky, 2011)
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GENE COLAN - HIS TRADE AND
ART IN HIS OWN WORDS |
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Gene Colan not only had a lengthy
and seasoned first hand working knowledge of the
industry, its production methods and publishing politics,
he also liked to share his personal experiences and
insights with others. He did many interviews, especially
over the past two decades, and thanks to Gene Colan's
willingness to put forward his thoughts - "I
always have something to say about the industry"
- many an information and insight which otherwise would
have been lost in time is now on record for all who are
interested in comic books and their history. |
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"I was
mostly influenced by film. Understand film, frame by
frame, is very much like panel to panel. The lighting
in black and white films taught me a great
deal." (Mata, 2007)
"It
was really a black and white medium when I grew
up. Most of the films that were in the theatres
were all black and white, we didnt have very
many Technicolor films then so I was brought up in a
world of black and white. Aside from that,
thats how I saw everything anyway. I
wasnt into color it never occurred to me to
have anything colored, so I drew it in black and
white and if they wanted to add color to it then go
ahead, but thats just how I saw things.
Most of the inspiration came from films and to me the
movie screen was just one gigantic comic book
panel." (Best, 2003)
"[It was] at the age
of 5 when I was exposed to my first horror film. It
was Frankenstein. My father wanted to see it and he
took me along. Boy, did that traumatize me! That was
in 1931. From then on, I was intrigued with horror. I
didnt realize it in those years, but it kind of
crept up on me. I sort of took what I loved from the
screen and put it on paper (...) Whatever scary movie
was out, I'd see it, and a combination of things, but
I always had an affinity for that stuff (...) I just love
the atmosphere - you know, old castles, cemeteries,
fog - all that stuff. I've always been interested in
that." (Siuntres,
2005)
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Panels 1 and 2 from page 15 for The Tomb
of Dracula #27 (December 1974),
pencilled by Gene Colan and inked by Tom Palmer (scanned
from the original art page in my personal collection).
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"[Stan Lee]
would just give me - and any of the other
artists that could do it - a brief thumbnail
idea of what the plot was - this is the
beginning, this is the middle, and that's the
end - and I wouldn't come into the city with
that, I would tape record him telling me the
story over the phone. That way I could follow
the message that he left for me, on the
recorder, and space it out the way he tells
it. And I would say 'well this will take just
so many pages and this should take so many'
and I would equal it out until I felt that it
would - in my mind, I didn't make notes or
anything - that it should eat up about 18
pages, and tell the story. And sometimes I
would run into trouble and other times I
would be right on the nailhead. I just
couldn't stand doing thumbnail sketches of
these things, I just wanted to get right to
it." (Siuntres, 2005)
"I would start
with panel one." (Siuntres, 2005)
"You know
comic book artists never sit down at a
convention table to discuss how they're gonna
do this and how they're gonna do that - it
was always over the phone, very quickly, or
in passing each other you'd spend a few
minutes talking about it, maybe fifteen or
so, and that would be it. It's all that was
required." (Siuntres, 2005)
"An
artist, as a rule, is not aware of a style;
he just does it. You know when you
write your name you dont think about
how youre writing it but yet it can be
spotted by everyone and theyll know
that thats you. When youve
written your name out it has a style to it,
its very hard to copy and artwork is
the same thing it has a style to it
and you just don't sit down and try to
develop a style it just happens. An
unconscious experience." (Best, 2003)
"There
are no two artists that look at things the
same way. Everybody has their method of
creating a mood. I have mine, they have
theirs. Every time I did a job I was
basically entertaining myself, having a good
time with it, and I enjoyed that. And
even though I would put lines down that I
knew the inker wouldnt even begin to
bother with, Id put them in anyway,
because it made the final picture Id be
doing finished. I gave it all I
could. Whether they inked it or not,
that was something else again. Once it
left my hands I didnt even care who
inked it. There was no point in arguing
with trying to get a specific inker to work
on your stuff because they didnt listen
to you. If they needed to a particular
job done in a hurry and all the best inkers
were working on other things they would give
it to somebody else." (Best, 2003)
"I
worked real hard on my art, why should
somebody come over and wreck it up? So, I
never really had a good inker, not until Tom
[Palmer] came along. (...) I liked Tom's work
very much. It was weighty, and he put in all
the stuff that I liked - kind of like a
Caniff. My work is not easy to follow, and he
must've had a helluva time with it. Tom is an
illustrator himself; he's done a lot of
advertising art. So, he was very well-suited
to it." (Field,
2001)
"Fortunately
for me the last ten years or so Ive had
a lot of my work printed only in
pencil. Its very hard to get a
good inker to go over. If you were a
penciler and you did fabulous pencil work, or
what you thought was pretty darn good and
then you give it to an inker, well then
youve got your style to begin with and
then youve got the inkers style on top
of your style. And youve got two
styles representing one piece of art.
And Ive always had a problem getting a
good inker." (Best, 2003)
"I
dont enjoy [inking] as much; I get very
nervous doing it. I get uptight and
take much too long doing it. Im
just not comfortable with it so Id much
rather have somebody else doing it." (Best, 2003)
"The
only strip I really begged for was Dracula.
[Stan Lee] promised it to me, but then he
changed his mind, he was going to give it to
Bill Everett (...) But I didn't take that for
an answer. I worked up a page of Dracula,
long before Bill did anything (...) and I
sent it in. I got an immediate call back.
Stan said, "The strip is
yours"." (Thomas,
2000)
"I
dont remember when it started but I
guess it started in the 60s when
they began to give back to the artists, after
the stories were printed, the original
artwork. But if an artist, if a penciler
had to share the story with an inker then the
inker would get a small percentage of it and
the penciler got most of it. Out of an
18-page story an inker might get five or six
pages and then the penciler would get all the
rest. So unless I inked it myself I
never got the full amount of pages back at
anytime, I would get most of them back, but
not all of them." (Best, 2003)
"I
think comic books have gotten out of hand
these days because they show everything that
films portray and they dont spare
anything. They dont leave
anything to the imagination of the
reader." (Best, 2003)
"I never
thought my career would take on the
proportions that it has (...) I was just
proud of the fact that I could actually draw
something and do a story. (...) So it took
off and the proportion that it reached just
boggles the mind. I'm very fortunate in that
respect." (Best, 2010)
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Strange Tales #97
(January 1962)
Creepy #8
(April, 1966)

Doctor
Strange #173
(November 1968)

Tomb
of Dracula #25
(October 1974)
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BIBLOGRAPHY BEST Daniel (2003) Gene
Colan Interview, available online at www.adelaidecomicsandbooks.com/colan.html
BEST Daniel (2010)
Gene Colan Interview, available online at www.ohdannyboy.blogspot.com/2010/05/gene-colan-update-gene-colan-exclusive.html
BOYLE Christina
(2011) "Gene Colan, comic book legend and Bronx-born
artist, dies at at 84", in New York Daily News,
24 June 2011
FIELD Tom (2001)
"The Colan Mystique, in Comic Book Artist
#13
IRVING Christopher
(2010) Gene Colan: On Vampires, Shadows, and the
Industry, available online at www.nycgraphicnovelists.com/2010/05/gene-colan-on-vampires-shadows-and.html
MATA
Shiai (2007) Gene Colan Interview,
available online at www.slayerlit.us/interviews/interview8.html
MOORE
Matt & Ula Ilnytzky (2011) "Gene
Colan: artist gave life to comic characters", in Boston
Globe, 25 June 2011
SIUNTRES
John (2005) Gene Colan Interview,
transcribed from the podcast Word Balloon: The Comic
Creator's Interview Show , available online at www.wordballoon.libsyn.com
SIUNTRES
John (2006) Marv Wolfman by Night,
transcribed from the podcast Word Balloon: The Comic
Creator's Interview Show , available online at www.wordballoon.libsyn.com
THOMAS
Michael David (2000) Jim
Shooter Interview, available online at www.comicbookresources.com/?page=article&id=147
THOMAS
Roy (2000) "So you want a Job eh? The Gene Colan
Interview", originally published in Alter Ego (vol.
3 issue 6), available on-line at www.twomorrows.com/alterego/articles/06colan.html
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first published on panelology.info 30 June
2011
Text is (c) 2011 Adrian Wymann
The illustrations presented here are
copyright material.
Their reproduction in this non-commercial context is
considered to be fair use.
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