
Frankenstein
Monster #17 (July 1975)

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Frankenstein
Monster #17 opens
with the Monster's restored ability to speak,
accompanied by a basic recap of how this came
about in the previous issue.

The
first words uttered by the Monster reveal the
topic foremost on its mind - the question of its
identity:
"Monster... why... am I
called... Monster? I... do not feel... as
Monster... feel... only pain... because you
treat me... as Monster... but if I am not...
what you say... then I am... nothing?"
Partly
a reaction to having been called a hero by
Caccone for bringing down I.C.O.N.'s prime
weapon, an android called "Berserker",
at the end of the previous issue, the Monster is
evidently both highly preoccupied and confused,
as it concludes with a logic as sharp as a cold
knife:
"And... if I am
nothing... then I should not be here... or
alive."

Although Prawn and Caccone are both
surprised and somewhat overwhelmed by the
directness and the weight of the Monster's first
utterances, they both assure the Monster that it
has both a right to live and indeed a place in
life - not the least, as Caccone points out,
thanks to having saved their lives by
short-circuiting the Berserker when he attacked
the group. This, however, provokes more
ponderings on behalf of the Monster as it feels
that it has actually killed the android and
wonders whether in fact killing is its purpose
and the true reason for its life.
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| Currently
unnoticed, the I.C.O.N. helicopter carrying agents
"Indigo" and "Cardinal" - who
coordianted the previous attack - is still circling the
Frankenstein residence (which is referred to as a chalet
but whose structure resembles a castle more than anything
else), and the two codename operatives are heatedly
debating the options following the deactiviation of the
Berserker. Upon contacting "Rainbow", the head
of I.C.O.N., they receive instructions to contact the
organisation's undercover man inside the Frankenstein
residence, Werner Schmidt, and have him repair the
android. Meanwhile, Schmidt tries to secure his cover
with Veronica Frankenstein and the guests by explainig
his absence during the first wave of attacks on the
residence (when he was, in fact, aiding the incoming
I.C.O.N. fighters) with a story of having been trapped
and unarmed. Veronica is beginning to have some doubts
but decides to postpone any further discussions -
including notification of the local authorities - to
later on.
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| Left behind alone in the laboratory,
Schmidt ponders the motionless Berserker
stretched out on the floor when he becomes aware
of flashes of light coming through the window
from the outside and realizes that Indigo and
Cardinal are contacting him by means of Morse
code from the hovering helicopter. Schmidt
replies using a scalpel to reflect the sunlight
and thus quickly receives and confirms his orders
and immediately sets to work. Elsewhere
in the isolated building, Veronica Frankenstein,
Caccone, Prawn and the Monster have obviously
continued the discussion on the topic of identity
and have now reached the question of where Victor
Frankenstein procured the brain for his creation.
The Monster seems determined to find out, but
Caccone cautions its hopes by pointing out that
the Monster obviously cannot recall any details
from the brain's "previous life", not
even a name.
The
discussion is, however, rendered academic by
Veronica's statement that she has searched all
remaining files and documents of Victor
Frankenstein, including his personal diary,
without finding the slightest hint.
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In fact, it even seems that all
information on her ancestor's work on the Monster
seems to have vanished completely. Veronica
Frankenstein deplores the fact that she cannot
offer any real help to the Monster's quest for
its identity but offers empathy and consolation
instead, the Monster is enraged; it seeks help,
not pity, and as there seems to be no hope nor
chance for the first amongst this group of
people, the Monster leaves and wanders out into
the snow covered Swiss Alps. Caccone
storms out in pursuit, intending to stop the
Monster and have it turn back, but is brushed
aside and realizes not only that he has no means
of standing in the way of the Monster but also
that there would be no purpose in doing so for,
as he tells Prawn, the Monster is simply mad at a
world that just won't listen.
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| As the
snow continues to fall, the Monster just keeps on walking
and stumbles out into the wide and glaring whiteness of
the Alps, all the while troubled by the thought of its
true nature. If, as Caccone and the others have clearly
stated, he is no Monster - then just exactly who
is he? |
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| Back in the fortified Frankenstein
residence, Schmidt is approaching the final
working steps in his attempt to reactivate the
Berserker, whilst Veronica Frankenstein, Caccone
and Prawn are deliberating whether or not to go
after the Monster. The increasing snow poses a
problem, and finally Veronica suggests to wait a
little longer in the hope that the Monster will
return by itself and otherwise to organise a
search party later on, under the lead of Schmidt.
However,
the I.C.O.N. agent inside the solitary building
is preoccupied withz entirely different things at
that very moment, as he signals to the helicopter
that he has done all that he could to restore the
Berserker's functionality again - and that he
fears that his cover will be blown if the android
should indeed become operational again. Cardinal
and Indigo agree to pick him up without delay,
and as Schmidt makes a run for it, the Berserker
comes back to life and starts to search the
building in order to meet his sole objective:
capture the Frankenstein Monster...
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| The android
quickly runs into Veromica Frankenstein, Caccone and
Prawn. As the latter puts up a short and utterly futile
resistance by firing at the Berserker, Caccone is quick
to inform the metal behemoth that the Monster is no
longer with them and has ventured out into the snow. As
the Berserker turns to follow, the I.C.O.N. helicopter is
by now running low on fule and will need to return to
base - leaving the android to home in on his target as
programmed... |
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Meanwhile, the Monster has detected
the body of a dead mountain cow, already frozen
for a long time and partly covered by the
drifting snow, and the sight makes the Monster
ponder and reflect upon such things as death for
a lenghty period of time - enough for the
Berserker to catch up with his target. As the two towering
figures - one flesh and bone, the other all metal
and wires - see eye to eye, the android orders
the Monster to accompany him to the I.C.O.N.
base. The Monster, however, has no intentions of
following the android's instructions, and as a
result a fierce fight breaks out, fuelled by
growing rage on one side and the cool precision
of a machine on the other.
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the onslaught is brought to an abrupt halt when the
Monster rips off one of the android's arms and, feeling a
surge of sympathy for his "injured" opponent,
ceases to lash out at the Berserker and voices concern
about the damage he has inflicted. |
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| This outpouring of empathy by the
Monster and simple key words like "pain"
and "life" cause the
Berserker's programming to crash, and the android
too becomes peaceful and begins to gain self
control over his actions - or, as I.C.O.N.
operative Indigo, who is monitoring the events,
concludes with growing concern: the shock of the
inflicted damage on the electronic circuits must
have restored the self-will of the human mind
entrapped in the metal casing of the Berserker... |
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| The end
result is two bewildered behemoths, uncertain about their
future just as they are uncertain about their place in
this world, walking off together into the wilderness of
the foothills of the Swiss Alps. More information on
the entire series is available from panelology.info:
Marvel's
Monster Mash: Marvel's Bronze Age struggle with the
Frankenstein Monster
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| FRANKENSTEIN MONSTER
#17 IN CONTEXT |
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| When Frankenstein
Monster #17 went on sale in April 1975 with a cover
date of July 1975, it was a comic book which in some ways
echoed Kipling's The Last of the Light Brigade,
for here was one of Marvel's horror genre titles which
had started out with acclaim and applause but then found
itself virtually starving whilst still hoping for a "to
be continued" as it hovered on the brink of
cancellation. |
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Monster of Frankenstein #1 (January 1973)
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Born of the large scale return of
the horror genre to comic books in the early
1970s, The Frankenstein Monster was set
up by Marvel to follow in the footsteps of their
two highly successful classic horror adaptations Tomb
of Dracula and Werewolf by Night.
Although conceived as another "superhero
from the crypt" (Wymann, 2010a), i.e. taking
established characters from the horror genre and
making them the protagonists of their own ongoing
titles, the Frankenstein Monster was to start off
on a distinctly different route than Werewolf
by Night (which took the general mythology
surrounding werewolves only as a backbone for an
otherwise completely new plot and characters) and
Tomb of Dracula (where Bram Stoker's
literary heritage was acknowledged through the
presence of characters from the novel but the
general plot was rooted in the present timeframe
and thus clearly detached from the literary
source). This time, editor-in-chief Roy Thomas insisted
that the title should start out with an adaptation
of the literary source (Cooke, 2001), and the
first four issues of The Monster of
Frankenstein (as the series was originally
titled) thus presented what turned out to be one
of the most faithful renditions of Mary Shelley's
novel in 20th century popular culture. But what looked like
an excellent start for the title very quickly
turned out to be a huge burden. First off, the
successful adaptation put assigned writer Gary
Friedrich and artist Mike Ploog in a position of
having to literally continue Mary Shelley's novel
- a very tall order even for an experienced comic
book author such as Friedrich, who was 30 at the
time and had just co-created Ghost Rider a few
months earlier.
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second fundamental problem of the series was the result
of Friedrich's attempt to fix the first dilemma and come
up with a sensible sequel to the literary source
material. Friedrich connected the original comic book
plot to the end of the novel (where the monster bids
farewell to the explorer Sir Robert Walton somewhere in
the vast emptiness of the Arctic Sea and then drifts out
of sight) by choosing the same locale and introducing
readers to the explorer's great-grandson, Robert Walton
IV who has just found the Monster frozen in a block of
ice. With this framework for the adaptation (as Walton IV
retells the classic tale from Shelleys novel to a
young midshipman) Friedrich opted for a period timeframe
and chose the year 1898. Whilst this was fine for the
adaptation, it quickly proved to be a dead end for
Friedrich and Ploog (who also did some plotting) as they
struggled to find a truly working concept for the
monster's story beyond the novel. |
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| The range of late 19th century
original storyline options appeared extremely
limited, and Frankenstein Monster almost
immediately became a highly unbalanced comic book
stuck in a completely alien time frame for Marvel
and devoid of any clear storytelling direction (Wymann, 2010b). Caught in a
downward spiral, Friedrich and editorial began to
move away sharply from Shelley's characterization
of the Monster and depicted Frankenstein's
creation as a violent and mindless brute which
even lost its ability to speak after a fight with
a vampire damaged its vocal chords. Friedrich had
thus turned the Monster into what Boris Karloff
had called an "oafish prop"
(Jones, 1995) when he had to play a mute Monster in
Universal's 1939 movie Son of Frankenstein and
thereafter quit the role because he felt that
such a degraded monster left little room for
development. In a last attempt to salvage the
series, Marvel had called in Doug Moench (26 at
the time and the main author for Marvel's black
and white magazines) to replace Friedrich as of
the September 1974 production of Frankenstein
Monster #12. The idea was to transfer the
Monster from 1898 to the present day timeframe,
and Moench accomplished the task in a no-fuss way
which worked well with the artwork from the also
newly assigned penciller, 24-year old Val
Mayerik. By the time issue #17 rolled around,
Moench had fixed the title's most troubling
weaknesses by introducing and establishing a
regular supporting cast, setting up
sorely needed story interest through a mysterious
"bad guy organisation" called I.C.O.N.
(International
Crime Organization Nexus), speeding
up the overall plot speed, and adding more
background credibility as he sent the Monster
back from NYC to the Swiss Alps.
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Monster of Frankenstein #12
(September 1974)
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Doug
Moench in an official 1975 Marvel picture
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The resulting story arc in Frankenstein
Monster #16-17 was undoubtedly the strongest
of the title's run, but Moench and Mayerik were
up against a problem rooted in the title's past
which virtually precluded securing a successful
continuation - the pronounced and deep division
among its readership with regard to the title's
timeframe setting. According to Marvel's own
analysis, the 1970s setting found pronounced
approval with two thirds of the readers but at
the same time alienated the remaing third. The
damage caused by initially starting out in 1898
was significant for a title which was already
dragging along in bi-monthly publication and thus
had a hard time attracting new readers to replace
those who dropped out. Things were also
hampered by Marvel's somewhat lukewarm handling
of the newly gained possibilities once the
Monster had gone from a Marvel character in its
"own world" to one which could
potentially interact with the Marvel Universe at
large. This option, however, was limited to
appearances in Giant-Size Werewolf by Night
#2 (October 1974) and The
Avengers #131-132 (January - February 1975),
and as both these storylines were quite detached
from the main title's ongoing plot they did
little to nothing to push Frankenstein
Monster in any way. It is tempting to
imagine, for a second or two, a character such as
Dr Doom appearing in the Swiss Alps... but
unfortunately, editorial could not.
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| Nowhere did the rift in the title's
readership become more apparent than in the
letters pages, which had originally been called Monster's
Mailbox before being renamed Let's be
Frank! This new heading sounded rather
appropriate for the critcism which more often
than not raged in this readers' forum - it almost
seemed as though there was nothing short of
either loving the title or hating it. |
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Click
to read entire letters page
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| The letters page
from Frankenstein Monster #17 depicts this is an
especially pronounced way as it contains very little
positive feedback in contrast to a wave of sharp
criticism. All of this, however, was in stark contrast to
the comments which would be published on the letters page
of Monster of Frankenstein #18, which would
overall lament the previous decline of the title but
praise the upward turn Moench had produced with issue
#16. But by that time, it was already too late. By mid-1975, Marvel had lost
$2 million and found itself in bad financial shape. In
response to this financial crisis, Marvel's owner Cadence
installed a new company president who immediatley
proceeded to cut down the number of titles produced. As a
result, Marvel's range of horror titles almost collapsed:
by the time the autumn production run preparations were
due, the fate of many Marvel horror title was sealed, and
the number of Marvel's horror comics went down from 19 to
9 (Wymann, 2010a). The first high-profile
victim - by name and popular culture status - of this
1975 horror genre cancellation wave was The
Frankenstein Monster. After 32 months and 18 issues,
it was the end of the road for the title in September
1975, and only one month later the Monster would be
followed by Man-Thing and the Mummy.
Sudden as the cancellation of the title appeared to be in
the end - taking place without announcement of any kind
and right in the midst of the storyline (usually, Marvel
tried to wrap up things in such cases) - it could not
have come as a surprise, given the fact that Moench was
transferred to other titles after issue #17 and the
plotting for what turned out to be the final issue handed
to Bill Mantlo - Marvel's "fill-in king" of the
late 1970s and an obvious case of a free writer with no
reputation to lose on a title bound for limbo. In this
case, Mantlo's assignment lasted for one single issue
before the final curtain fell on The Frankenstein
Monster.
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| Having
filled Monster of Frankenstein #16 right up to
the brim with action and plot interest, Doug Moench
successfully continued his multi-layer approach in Frankenstein
Monster #17, and what this issue lacked in terms of
storytelling pace as compared to the previous issue it
more than made up with in terms of characterization and
plot development. Moench continued his mission to bring
the title back into line with its literary roots as the
whole underlying dilemma of the Frankenstein story once
again started to unfold - only that now it included the
Monster again, which through its regained ability to
speak returned to being the focal point of the story. |
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| On the metastory level of character
development, Moench instantly took advantage of
the Monster's return to speech and the end of
silence after 7 issues and 14 months (which was
even heralded in a blur on the cover of Frankenstein
Monster #17 - "Because you demanded
it -- the Monster speaks!") and
depicted the Monster's thoughts as centering
quintessentially on the question of its identity,
and its opening lines on the splash page
immediately redefined the Monster. It was no
longer the lumbering, mindless heap of flesh
whose sole driving force is to wreak bloodshed
and revenge upon the descendants of its creator,
but rather an essentially human being faced with
complete uncertainty - and before it can come to
terms with anything, the Monster, like all human
beings, needs to know and understand its roots -
its true identity. Moench was now firmly in
command of a plot which clearly reflected on the
story from a perspective very close to Mary
Shelley's. At the same time, Moench added new
elements from the modern setting which actually
worked and provided increased plot value and
story interest. It was a long way from some of
those awkward twists and turns which had plagued
some earlier issues of Frankenstein Monster,
and it was done in the same swift but determined
way which Moench had displayed in transferring
the Monster to the present timeframe.
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Frankenstein Monster #17
thus continued the action-driven liveliness set
by the previous issue (and which had been sorely
lacking throughout many issues of the series
before) in spite of also featuring some rather
heavy philosophical issues. But it worked, and
not the least because I.C.O.N. kept adding speed
and zap in the same tongue-in-cheek fun tradition
which make Nick Fury's S.H.I.E.L.D. or James
Bond's SPECTRE so effective as plot tools. Most of
all, I.C.O.N.'s android Berserker (what
a great codename to contrast with Indigo,
Cardinal and, above all, Rainbow)
provided a credible antagonist for the Monster -
and a persistent problem for the group of
supporting cast regulars trapped in the
Frankenstein residence which kept them busy and
added the necessary momentum to the overall
storyline.
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| However, central to this issue is
Moench's step of bringing back the drama of the Frankenstein
theme by asking the same quintessential questions raised
by Shelley's novel: is Frankenstein just a misguided
scientist who actually means good, or is he a madman, a
megalomaniac who sees himself as God? And where, most
importantly, does his creation take its place in life -
if at all? If it is not a monster - does that make it a
human being, or just something else? |
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Left: Original art for The
Frankenstein Monster #17 (July 1975) pencilled
by Val Mayerik, inked by Bob McLeod and lettered by
Artie Simek (scanned from the original in my personal
collection). Right: the same page as it appeared in
print (colours by Don Warfield).
[click for larger images]
A
short "motion
comic" sequence featuring the panels from this
page has been compiled by Andreas
Rohrmoser
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| It is at
this point that the series reached its best in terms of
the depth of original storytelling and plot handling, and
Mayerik's art throughout these pages is amongst his best
on the title as he depicts the white-out of the Monster's
thoughts and feelings in a similiar surrounding. |
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(click to view larger image)
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Doug Moench had been working with
Val Mayerik at the
time, and when he took over Frankenstein
Monster asked Mayerik if he would be
interested in joining him on that book. Mayerik's
enthusiasm showed in his artwork, and his style
soon fused with Moench's writing to form a
distinctive rendition of the Frankenstein theme
for Marvel, including the Monster's appearance
itself. In Frankenstein
Monster #17, Mayerik's artwork renders both
Moench's dynamic and ponderous plot in fitting
visualisations. One example is the page layout
above, where staggered and slanted panels form
visual equations of the perturbed context, and
key elements of the storytelling are drawn to
protrude out of their actual panel, such as the
head of the Monster, the flying feet of Caccone,
or the word balloons of the bottom panel - all
adding speed and depth to the artwork.
20th
century popular culture has established a strong
relationship between the human mind and the human
brain in the context of the Frankenstein theme,
mostly ignoring the fact that this topic is a
century-old matter of philosophical and
scientific debate (Smart, 2007). As a
consequence, much of what is commonly referred to
as identity is therefore associated with the
brain - which in turn raises the intriguing
question also brought up by Doug Moench in Frankenstein
Monster #17: whose brain was brought back to
life by Victor Frankenstein inside the Monster's
skull?
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| As a
matter of fact, the question had been raised before in
the letters pages of Frankenstein Monster, but
somewhat surprisingly Moench closed the lid on this
almost immediately after he opened the subject by
immediately having Veronica Frankenstein inform Caccone,
Prawn and the Monster that all of Victor Frankenstein's
notes have been lost over time. |
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| This handling of the "brain
question" was in sharp contrast to previous
pop culture interpretations of this aspect of the
Frankenstein saga (the seeds of which were sown
in the 1931 Karloff movie where the Monster is given
a defective brain due to the bungling of
Frankensteins assistant), but actually in
sync with the original novel, where Shelley
alludes to how Frankenstein got hold of some of
the body parts, but never mentions the brain
specifically. |
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"Who
shall conceive the horrors of my secret toil as I
dabbled among the unhallowed damps of the grave (...)
I collected bones from charnel-houses and disturbed,
with profane fingers, the tremendous secrets of the
human frame (...) The dissecting room and the
slaughter-house furnished many of my materials."
(Mary
Shelley (1831), Frankenstein, Chapter Four)
The underlying
reason for Universal's 1931 portrayal of the bungling lab
assistants accidental acquisition of a defective
brain was, of course, to present this as the cause of the
monsters malevolence and socially disturbing
behaviour. However, this completely reverses the central
themes of the book, where Frankenstein's creature starts
out in life with the full potential for good but is
essentially twisted into evil by an unjust and
unwelcoming society. Shelley made it clear that she felt
that the social milieu has an important impact on
character, and her novel strongly suggests that
criminality and violence are to be understood as the
result of unhealthy societies - not defective brains or,
to update the concept, "bad genes".
The source of the
monsters perceived evil nature is indeed one of the
central themes of the Frankenstein novel, but adaptation
of Shelley's work through popular culture effectively did
away with this. It is therefore all the more astonishing
that a comic adaptation working with original plot
material would actually turn its focus to exactly these
questions, but that's just what Doug Moench did in Frankenstein
Monster #17.
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In adressing the brain question with
the answer that all records of Victor
Franeksntein have been lost, Moench provides the
readers of the comic book with basically the same
amount of information - namely none - given by
Shelly to the reader of the novel. It is
admittedly a subtle way of telling the readers
that this question really is of secondary (if
any) importance, but it is followed up by a
Monster whose words and thoughts display a
sensitivity and depth not associated with a
"man-brute" - as one of the blurbs on
the cover screams out virtually in contradiction
to the contents of the issue. |
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| However, the
amount of thought and consideration invested by Moench
into bringing the Monster closer to its literary
essentials was not to be rewarded. The creative team had
managed to counteract the downward spiral the title had
found itself in for so long, but it was not enough to
save the book in a time when Marvel itself was in a deep
crisis. |
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| And so, Moench wrapped up
his writing, and fittingly enough the
last panel on the last page of Frankenstein
Monster #17 carries the caption "FIN",
even though this issue would only be the
penultimate and not the final one. But
the book did end there for Moench, who
brought his plot and storyline to a point
which culminated in a last scene which
equalled many Hollywood closing takes in
the tradition of Casablanca when
the Monster and the Berserker walk away
from the reader and off into the
distance, "a man who is no
longer a monster... and a machine who is
no longer mindless". With this
final take on the Monster, Frankenstein
Monster #17 almost also becomes the de
facto ending for the title itself as
Moench's replacement Bill Mantlo
immediately steered away from any
closeness to Shelley and virtually wrote
issue #18 as it though it came from a
different series.
Moench
(and Mayerik, who stayed on for the last
issue), on the other hand, had done what
could be done and created two truly
entertaining issues with Frankenstein
Monster #16 and #17. In the end, it
turned out to be Marvel's swan song for
the Frankenstein Monster.
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